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Procedural Cliff Material

A material study in Substance Designer. I wanted to get better at making solid and readable base shapes and keeping them clear throughout the detailing fase, as well as create a believable and photorealistic texture.

I learnt a lot of new techniques and tools by making this material. A great support was watching Daniel Thiger's rock tutorials and looking at reference, both real world and other substances made by the good people on Art Station.